3.Reporting and Kick Off
4.Power Play & Side Changes
9.Strategic Timeouts & Match Timings
Cricket is known as “The Gentleman’s Game”. The cricket rules below may differ slightly from those derived by the ICC (i.e. to ensure all players get maximum opportunity to play their game) and we feel it’s important to note that it should still be played in the right manner…”The Spirit of Cricket”.
Please refer to the ICC Mens Twenty20 Playing conditions for more information :
1.1 Every TPL player should respect TPL Umpires and TAL Committee.
1.2 If any TPL player indulges in any kind of abusive behaviour on the field will be removed from the tournament straight away.
2.1 Every TPL player should be in their respective TPL team uniforms when they are on field. TPL Uniform includes as below:
- TPL Cap
- TPL T Shirt
- TPL Trouser
- Standard Cricket Shoes
- TPL Team Pads (They should not be white; any other colours are accepted)
- TPL Jumper is only allowed.
2.2 If any TPL player wearing non-2018 TPL uniform they will be allowed to play the game. But they incur 10 penalty runs per player according to batting/bowling team.
3 : Reporting and Kick Off
Both team Captains or any representative of the team should report to On-Field Umpire/TPL Committee member assigned for that match 30 mins before the Kick-Off time (i.e. Game Start Time mentioned on TPL website under fixtures).
- Captains/Representative’s should submit player’s list form with the names of playing 11 and a 12th man. Please find the TPL players form in team folders and on TPL website click here to download.
- Match Toss will be before 10 mins of kick -Off time, national anthem will be followed by toss.
- Umpires will verify the profile of playing 11 and get the form signed by both team Captains.
- First ball should be bowled at kick-Off time.
- Strictly No new player will be allowed to replace in the existing playing 11, once the kick-off time is passed.
- If any team Captain/Representative failed to report by reporting-time they will be losing the Toss. And toss will be awarded to opposition team.
- In case both captains fail to report by reporting-time the toss will be awarded to the team who reports first.
- For all the above points, the time will be referred to Umpires (time on their mobile phone).
- If a team does not turn up for game (NO-SHOW) they will be losing 4 points.
4: Power Play, General & Side Changes
4.1 First 6 overs will be a mandatory Power play.
4.2 When Power play is ON – Only 2 players can be allowed outside 30-yard circle (Bowler and Keeper are not included).
4.4 First bowling team will be choosing the side to start the game.
4.5 Every over the side will be changed.
Note: If changing sides causes delay in completion of the match, then TPL board will make changes to this rule.
4.6 Leg before wicket (lbw) rule is applicable in this season.
5: Abusive Behaviour
5.1 For a verbal abuse towards an Umpire, Player or any TPL Staff they will be sent-off by the umpire and an update will be sent to the on-field affected Team FO and Captain.
And the player will be removed from that game and no substitute will be added for rest of the game and there will be 10 runs added/removed accordingly as a penalty per player.
5.2 If the same player repeats the verbal abusive behaviour (Note: in that match or any of the further matches) he will be suspended for the next two consecutive games, communication will be sent to respective FO and Captain from TPL side.
5.3 No alcohol should be consumed by a player who involves in the game. In case it is proved that alcohol is consumed that player will not be allowed to play rest of the game and no substitute is added.
5.4 If a TPL player is involved in any form of physical abuse towards a TPL Player/Staff and Umpire will be removed from the league without any warnings.
5.5 Captain’s/FO’s should take care of their player’s health & safety while playing, they must make sure of wearing the guard, helmet, gloves and pads. And FO’s are responsible for their player’s Insurance.
5.6 Any Appeals against umpire’s decisions on the field, (this will be strictly followed this year),
5.6.1 Only Captain should talk to Umpire.
5.6.2 Any Player is not allowed to discuss or argue with Umpire.
5.6.4 Any kind of arguments are NOT allowed on the pitch.
TPL League, the team who caused the issue will have to pay the penalty as fine.
( Note: TPL board will decided the fine). And the effected team cannot continue the matches until the fine is been cleared.
6.1 In case of rain interrupting the game before start of the game or in middle of the game umpires will assess the conditions and make a final decision.
Below are the following scenarios:
6.1.1 When rain has damaged the pitch/outfield before or on the day of the game, the umpires will decide to abandon the game and award 2 points for both the teams.
6.2.2 If rain has put the pitch/outfield in an unplayable condition for some time, then umpires will access the conditions when conditions are changed to playable and make decisions accordingly. This will be followed to the time left in the game by reducing the overs.
6.3.3 If rain has interrupted in the middle of first-innings, the game will be stopped until the conditions are changed to playable. If the conditions are not improved, then Umpires will make decision accordingly.
6.4.4 If rain has interrupted in the middle of second-innings, the games will be stopped until the conditions are changed to playable if the conditions are not improved and leads to end the game, then the below rules will apply:
6.5.5 If the second innings is interrupted under 10 overs then 2 points will be awarded for both teams result as NO-Result status.
6.6.6 If the second innings is interrupted after 10 overs then Run rate will be calculated to award 2 points for one team.
Example 1: If first team scored 120 runs and second team scored 61 runs after 10.0 Overs then second team will be awarded 2 points, this calculation will be applicable only when rain interrupts the game.
Example 2: If first team scored 120 runs and second team scored 60 runs after 10.0 Overs then second team will be awarded 2 points, this calculation will be applicable only when rain interrupts the game.
6.2 If a team does not comply with the umpire’s decision there will be a serious action taken on the team by TPL Disciplinary board.
6.3 When a game is abandoned due to rain the points will be shared for both teams.
7: TPL Registration
7.1 For purpose of registration and identification of all players, TPL team will be collecting a Passport size image/picture (Guidelines attached in team folders) with full names and Jersey Numbers, And TPL Dress Kit
Sheet will be shared to all teams FO’s. (Note: The Jersey numbers has to be unique among the players in each team and the numbers should be matched to the Jersey Printed) In failure to submit the players List by the given dead line the player cannot be registered.
8: League Table
8.1 2 Points will be awarded for a win.
8.2 No Points will be awarded for a Loss.
8.3 No Result Game will be awarded with 1 point each for a Game.
8.4 Penalty Points are awarded by 2 Points.
8.6 Fair Play Points are awarded by 5 Points.
The 5 points are divided into the below criteria, Umpires will make the decision to award these points.
1) On time reporting.
2) Ensuring team follows TPL uniform.
3) Good Behaviour by team on field.
4) Showing sports man spirit and playing in good spirit of Cricket.
5) Adhering and completing games on time.
9: Strategic Timeouts & Match Timings
9.1 There will be a 5 mins break in an innings and it can be only after completion of first 10 overs in an innings.
9.2 There will be a 10 mins break between an innings.
9.3 There will be 105 mins allocated for an innings including 5 min break.
Timings Format: The below time format is considered when the match start time is for 12:15 PM.
First Match Time Format
12:15 PM 1st Match Starts
14:00 First Innings Finish (Includes 5mins break after 10 overs)
10 mins innings break
14:10 Second Innings Start
15:55 Second Innings Finish (Includes 5mins break after 10 overs)
15 mins Break After 1st Match (This includes Lunch for Umpires and doing Toss for second match and man of the match award presentation for the first Match, these minutes allocated are mandatory for umpires.)
Second Match Time Format
16:15 2nd Match Starts
18:00 First Innings Finish (Includes 5mins break after 10 overs)
10 mins innings break
18:10 Second Innings Start
19:55 Second Innings Finish (Includes 5mins break after 10 overs)
9.4 If the teams are not completing the overs on time the below rules are applicable:
Case 1 : If a team bowling first and they failed to complete 20 Overs in given time (105 mins, including 5 minutes break time) they will lose overs while chasing based on the delayed time ( Note : 1 Over = 5 mins allocated )
For instance, if bowling side takes 10 mins over time than given, then they will have to chase target in 18 overs.
(Note: If lost match on reduced overs while chasing, run rate will be calculated based on 20 overs not per reduced overs. Please note that if its more than 5 min even by 1 min, they’ll lose 2 overs.)
Note: Batting Team Bowling Quota will note be Changed.
Case 2: If a team bowling second causes any delay completing there 20 Overs in given time, same rule applies as above, instead of reducing overs, 15 runs per over will be reduced from the target. (Please note that if its more than 1 min, 15 Runs will be reduced from the target.)
9.5 If a batting team causes delays Umpire will apply above rules.
9.6 If a Team fails to complete 20 overs in given 105 mins in any two matches until Quarter’s.
The team’s Official Captain ( Registered on website, and any captain changes during the tournament have to be notified to TPL) will be banned in next match.
10.1 In case of Lodging complaints please write a written complaint in an email to: firstname.lastname@example.org
Note: If a conflict situation arises and if any of the TPL rules doesn’t specify regarding the situation TPL disciplinary board decision will be final in that case.
Basic Guide for Umpiring
No cricket match can take place without umpires, however most cricket matches are played without appointed umpires. The purpose of this Guide is to give players the confidence to take their turn as an umpire to ensure that a match can take place.
In matches without appointed umpires, the Team Captains carry out most of the administrative duties of umpires (the number of overs; if game is playable (having to consider ground conditions, weather and light; who will bat first etc.) leaving just the umpiring to the ‘men in white coats’. These umpiring requirements are briefly covered in this Guide, are not too difficult and will enable you to make a valuable contribution to any match. Remember that umpiring is an art. Always try to remain calm, never be seen to act in a hasty or pressured way and you will learn something every time you umpire.
You cannot be expected to know all the 42 Laws in detail. While you have the ‘white coat’ then you and your colleague, together with the scorers, are the third team on the field. While you are in that role, act as a team and always remember that two heads are better than one. You will not need to consult your colleague after every ball, however, if something happens and you are unsure what to do, it is essential that you BOTH agree on what to do, after discussion – it is what qualified umpires do quietly all the time.
Unless the weather is too hot, always wear the ‘white coat’. It is your symbol of authority and it distinguishes you from the players. In very hot weather, wear something sensible, such as your normal trousers, so that you stand out and do not appear to be a player. DO NOT wear shorts or coloured summer wear. Try to look official.
Before the start of the match, if you are the Home team umpire, ensure that the groundsman, or your Captain or his nominee, has watered in the stumps and placed them in the correct position or do it yourself. Also ensure that boundary flags or markers are in place. If there are sightscreens, make sure they are outside the boundary, or are ‘roped off’ with the flags or markers, so that the boundary passes in front of them. (At a home game these duties should normally be organised by the Captain and shared amongst the players. At an away game, there will be no action for you, except to familiarise yourself with the ground, e.g. to check for any overhanging trees, where a ‘6’ will be scored if the ball first makes contact with them.)
Ensure that 2 bails are on the stumps at your end or are in the ‘white coat’ you have selected or been given. Also have six (6) stones or coins (plus one in your other pocket in case of losses) so that you can count the number of balls in each over. If a spare bail is available, take one in case of breakages to the match bails.
When starting a match, or restarting after a break, do not rush. Before clearly calling ‘PLAY’, count the number of fielders, confirm the batsmen, the bowler and the fielders, your colleague and the scorers, are all ready.
When a wicket falls and at any break in play, including ‘drinks’, take control of the match ball for that innings – the fielding side MUST pass it to you or your colleague. If you need to remake the wicket, do so, but remember that you only replace stumps or bails when the ball is dead. Only give it to your colleague or replacement (as it is likely that most of you will umpire for short spells, of say 10 overs at a time) or back to the bowler when play restarts.
At any break in play, including drinks, rain etc., and when an innings is completed, on time (overs) or when last wicket falls, and at the end of the match, the umpire at the bowlers end should clearly call ‘TIME’.
When standing at the bowlers end
Do not allow a bowler to start any over or delivery until the striker is ready to receive the ball and knows the bowlers action, such as ‘right arm over’ or ‘left arm round’ etc. Also check that the sightscreen (if you have one) is correctly placed.
When the last ball of an over is obviously dead (when both batsmen and fielders cease to regard it as in play) then clearly call ‘OVER’.
You should usually move to the side of the wicket to which the ball has been struck to give you a better chance of making good Run Out decisions at your end, but do not put yourself in direct line of throw from a fielder. You will soon learn from experience.
Then, if you can get just the two main duties right – which are to count consistently up to six and to signal ‘No-balls’, Wides’, ‘Byes’ and ‘Leg Byes’ and boundaries (4s and 6s) to the scorers, then you will be well on the way. Get your colleague to help you count to six by giving an agreed signal after the fifth ball of the over. CLEARLY CALL and SIGNAL ‘No-balls’ and ‘Wides’ as they happen – to tell the players. Then, when the ball is dead, REPEAT those signals to the scorers, and remember to ALWAYS get an acknowledgement from them for all your signals. Do not re-start the match until you have. Remember that if you have to give two (2) signals, such as ‘byes’ and ‘boundary four (4)’, you MUST receive two acknowledgements from the scorer(s).
There is no magic formula for the more difficult tasks, namely LBW, NO BALL, WIDE, and LEG BYE. However the following basics should help.
LBW – Replay the ball over in your mind. Do not be rushed into a decision. There are six ‘MUSTS’ for you to give the striker out.
It must be a fair ball, not a No Ball.
There must be an appeal; you cannot give the striker out if there is no appeal.
The ball must have pitched ‘wicket-to-wicket’ or on the strikers off side.
It must have first touched the striker, not his bat.
It must have first hit the striker ‘wicket-to-wicket’ – though if no shot is played, the first hit can be outside the off stump.
It must be going on to hit the wicket.
And finally – One of the most important rules when making an lbw decision is a batsman CANNOT be given out if the ball pitches outside leg stump.
Any doubt and ‘NOT OUT’ is your correct decision. There is no need for explanation.
NO BALL – (from which the striker cannot be out ‘Stumped’.)
Back foot – where FIRST lands must be wholly within the Return Crease (side line).
Front foot – where FIRST lands must have some part behind Popping Crease (front line). This can be in the air.)
High Full Pitch (Beamer) – Slow bowler – ball passes striker standing upright at crease above SHOULDER height.
High Full Pitch (Beamer) – Any other delivery – ball passes the striker standing upright at crease above WAIST height.
Ball bouncing MORE THAN TWICE or ROLLING ALONG THE GROUND before reaching the Strikers Popping Crease.
Ball COMING TO REST in front of strikers wicket – automatically becomes ‘Dead Ball’ – so no hitting it!
WIDE – (From which you can be out ‘Stumped’.)
If the striker cannot play a normal cricket stroke because the ball passes:
Wide of where he is standing in his normal guard position.
Wide of where he is standing.
Remember to take into account the height of the striker, and that he cannot move to make a ball into a ‘Wide’. Also, if he brings the ball within reach by moving, and then leaves it, it is not a ‘Wide’.
LEG BYE – Allowed if striker attempts to play, or tries to avoid being hit by the ball. Otherwise wait until the ball is dead or batsmen complete one run (as batsmen can be ‘Run Out’), then call and signal ‘Dead Ball’ and if necessary return the batsmen to their original ends.
When standing at the strikers end
You must be aware of the possibility of a ‘No-ball’ for more than two players behind or over the line of the Popping Crease on the ‘leg side’ and also for ‘encroachment’ by the wicket keeper (where gloves or cap or helmet are in front of the stumps, not behind them). Remember the call is for the players; the umpire at the bowlers end should then repeat the signal to the scorers and receive an acknowledgement. Also be prepared to give decisions for ‘Stumped’ and ‘Run Out’ appeals.